The League Of Ruin
Jan 7th, 2014 by thegooddoctor in 100 Words
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The test for entry into the League of Ruin is simple yet fearsome. Initiates are given two vials and asked to choose. One contains a power-granting elixir, the other a deadly poison. Anyone who wishes to join the league must overcome the test through a combination of bravery, deduction, and perception.
The truth, known only to the members of the League of Ruin, is there really is no choice. Each petitioner either has two vials of elixir or two of poison. The decision has already been made long before the actual trial, based upon the initiate’s popularity, deviousness, and attractiveness.